Every turn costs a leaf. Save the princess before winter comes.

The witch Winter has locked the princess in her ice tower. While leaves still hang on the Great Oak, autumn is alive — but one leaf falls with every turn you take. Fight your way through three acts of monsters and reach the tower before the last leaf falls.

How to play

  • Roll your dice, then drag each die onto your gear: a sword deals damage equal to the die, a shield blocks that much.
  • Every enemy shows what it will do this turn — plan around it, then press Done.
  • Rerolling a die costs a leaf. Risk leaves for a faster win, or play safe and slow.
  • Dice you don't use stay for the next turn — good or bad.
  • After each fight pick 1 of 3: new gear, a new die (d4 to d12), or healing and leaves.

What makes it different

  • Leaves are the timer of the whole run. One pile of leaves for all 9 fights — every turn and every reroll takes one. Run out — winter wins.
  • Every item wants its own numbers. The bow loves 1–3, the axe needs 6+, the club only takes a 4. Pick your dice to fit your build.
  • Rules you get in a second, depth for those who dig: no status effects, one line of text per item, at most 4 gear slots.
  • A short run: 3 acts, 9 fights, 15–20 minutes. Free the princess in the tower and fight Winter together — she brings the d20.

Controls: mouse or touch. Plays on desktop and on phones (landscape). Use the fullscreen button for the best view.

Credits

Analytics: the game sends anonymous gameplay stats (moves, fights, device type — no names, IP addresses are not stored) to help balance it. Turn it off anytime: ☰ menu → Settings → Analytics.
Updated 27 days ago
Published 28 days ago
StatusIn development
PlatformsHTML5
Authorodryx
GenreStrategy
Tagsautumn, Dice, Fantasy, Pixel Art, Roguelike, Roguelite, Short, Singleplayer, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish, Russian
InputsMouse, Touchscreen
AI DisclosureAI Assisted, Code, Text

Development log

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